King of the Fighters XII’s Quick Review

King of the Fighters 12 is out and it’s great to see these characters pumped up with hand drawn high res goodness. Although some moves are missing from the characters, it still has the SNK’s 4 button song and dance. Most of the character’s signature moves are there. You’ll notice Lori’s moves have been stripped to claw attacks. He seems really effective up close. There’s a guard breaker that I find useful during the match as well. The combo connectivity seems a little slower due to the animation frame rate. The combo rhythm is slower but you get use to it and you’re able to achieve some sick combos once you get started. Overall, the game is a keeper for any fighting fan.

It looks as though Mai might be a download-able character. People are whining about her not being in the roster. Lets keep those fingers crossed.

The command list is located in the pause menu in the 2 player versus mode. For some reason it’s not in the training mode which is strange.

The familar faces of SNK's flagship.

The familar faces of SNK's flagship.


Blazblue Calamity Trigger’s First Impression

I had the chance to play a bit of Arc System Works and Aksys Games’ BlazBlue: Calamity Trigger on the PS3 on Sunday. This is a gorgeous high-resolution sprite based 2-D fighter that doesn’t fall short on over the top animation. At first I thought it was going to be exactly like Guilty Gear and it turned out that it has an original set of character. They do have similar moves but the characters feels different. Even though the roster is only 12 characters, each character plays differently. The fighting mechanics are different if you’re a Street Fighter Veteran. This game is definitely worth buying.

The story falls short on anything worth noticing. If anything the visuals are beyond what I expected and plays like you’re in an anime.

Blazblue also supports remote play with your PSP.


Color Drawing of Akuma

Color Sketch of Akuma


Quick Sketch of a Shooter

shooter


Up Up Down Down Left Right Left Right B A Start

konami_code

You have to be extra geeky if you remember what the Konami code is. I nearly cracked up once I heard ESPN’s site had it but they took it down once everyone started pounding their keyboards. There’s a site that list a handful. Knock yourself out.

Even the Palm Pre has the Konami code. When you punch in the code, it’ll take you to the system’s terminal.

Try doing the code for this site.



Android’s G1 SNESoid: It’s All About Retro Gaming

I got Yongzh’s latest emulator and it is such a joy to play these old SNES games again. Since it’s an early build, there are some quirks such as off synced sound and a handful of games that don’t work. Like always, he’s going to update his masterpiece and I’m sure the next update will fix these minor issues. When you save a state and then go back to play the game, try to restart it before you load your save because I find that restarting first will get it going properly.

If you’re a gamer on a budget like me, just do a search for SNESoid on the Market and you’ll find it.


Street Fighter 4: House of Shoto

street-fighter-4-poster

As far as I can remember, Street Fighter has been an obsession that I hold dear to my heart. And when I found out that 4 was coming out, I was beyond excited. The game is finally out and what do I have to say about? I got the Xbox version and so the SF controller is no where to be found. I’ve been going to almost every store to get one of these things and I get the same response, ” Sorry we’re out.” So I’ve been playing the game with the Xbox controller and kicking a bunch of ass still. The controller sucks anyway. It was poorly put together caused the diagonal pads are just plain crap. Every time I try to go diagonally left, I just won’t register. My friend returned his directly to Mad Katz and he got the Playstation Akuma fighting pad. Guess what? The adapter kept on bugging out!